May 28, 2009 at 8:33 am | Posted in Uncategorized | Leave a comment
Tags: ,

Miners roam the continents on Calypso in search of resources that can be classified into two major groups: ores and enmatters.

There are over 50 ores and enmatters being traded on Calypso today ranging from common to extremely rare resources.

While mining, your avatar will be building a number of skills related to mining that include surveying, prospecting, mining, geology and more. Open the Skills Panel



May 28, 2009 at 8:28 am | Posted in Uncategorized | Leave a comment

Once you’ve successfully hunted your prey, you will want to find out if there are any useful resources that you can loot from it.

To loot a creature, right click the dead creature and choose ‘Loot’ from the interaction menu. When loot has been found, a loot window will appear with the resources. Simply click the ‘Close’ button on the loot window and the resources will be automatically transfered to your Inventory

Default Key: I

Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right.

The icons in the lower right area can Tooltip imagebe used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.

The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move – something to bear in mind when exploring mutant settlements or dark woods – because there will be times when you want to get moving quickly.


Right click any item in the loot window and choose Item Info

Tooltip image

Item Info Panel
In Aim Mode, right click any object and choose Item Info

The Item Info panel is available for all items on planet Calypso. It displays all relevant information about an item including its condition, operating parameters, potential skill bonuses and more.

It also provides access to an object’s historial market value. Hover the cursor over icons to receive further information.

from the interaction menu to view complete details about the item.

Loot when gained looks like this: Press Close Button to move on and keep going

Team Hunting

May 28, 2009 at 8:27 am | Posted in Uncategorized | Leave a comment

Team hunting is another hunting strategy, but because of its popularity and built in-game features it certainly deserves its own, separate category. Hunting in a team can be very useful for taking down large mobs, but it is also a method of scamming unsuspecting newcomers.

You may be approached by a stranger and asked to join a hunting team. Unsuspecting of the rules of this team you might decide to join and go hunting. You would shoot your gun and use up ammo and not actually get any loot in return because the rules have been set in a way which prevent you from being able to pick anything up. So basically you would be killing the mob for someone else while they get all the profit.

This is why you should always have a look at the loot rules. To do that, press the “Team” button (from the Quickbar or Action Library). When you make your own team, you can set the loot rules yourself. A new window will open with the following options:

  • Damage: Item share – Items are shared based on the relative damage dealt per team member, but every stack, even if the amount is very high (let’s say 1000) counts as one item.
  • Damage: Stack Share – Items are shared based on the relative damage dealt per team member, and every item stack is divided as evenly as possible (let’s say 1000 Animal Hide would be distribute to 500 for you and 500 for your team mate)
  • Damage decides order – Items are shared based on the relative damage dealt per team member. The player that did the most damage to the mob gets the item with the highest value.
  • Looter takes all – The person that clicks on the corpse first picks up the loot. In the case where an avatar is killed in PvP3 – the one who dealt most damage gets the loot.
  • Most damage wins all – The person that did the most damage takes all the loot.
  • Queue – The first member of the team gets the first item, the second person gets the second item, etc… The player who got the last item is remembered and during the next loot the next one will get the next item.
  • Random – Items are distributed randomly.

There has been some speculation to suggest that hunting in a team either helps you accumulate more skill points and/or helps you get higher loot values. This has not been confirmed and at this point should be treated as a myth.

If you are mining while part of a team, the mining claims are not distributed amongst team members. Mining is a purely individual activity. You can still mine for personal benefit while part of a hunting team, although most team members will not be too happy about you spending your time mining while they are doing all the hunting.

Strategies for Hunting

May 28, 2009 at 8:26 am | Posted in Uncategorized | Leave a comment
Tags: ,

There are a few different strategies and things that you should keep in mind as you hunt. Some are quite obvious, others you will earn from experience. Hunting differs from mining in the sense that hunting is pretty much straight-forward. It’s point-and-shoot and collect your pay. In mining, for instance, it’s more complicated because nobody is really sure when and where to mine and how it all really works.

  • Don’t die. If you die and leave an injured mob behind, you spend unnecessary money, because you don’t even have the chance to loot it. Even if you find it again, it already has regenerated health which means that you will need additional ammo to kill it. If you die press ‘P’ and open the map to see your position so that you can find the injure mob again.
  • Don’t attack mobs that are too tough for you. If you don’t know which mob is too tough, try it once (and only once) and if it kills you make sure you never attack this mob again.
  • Don’t charge into a group of animals. Lure them out one by one starting with the closest one. Trying to attack many mobs at once will be expensive because they will attack you and damage your armor (or even kill you)
  • Use a secondary weapon for finishing kills. There is no need to spend over 10 PEC in ammo and decay for a mob that just has a few HP left. Kill it with a weapon with less decay and ammo burn.
  • A “panic” weapon is a good idea, if you can afford it. This is a weapon with high damage (much higher than your regular weapon) that could keep you alive in critical situation where a large mob suddenly attacks you. This weapon is to be used in dangerous situations only. Using a weapon that is too powerful (more than you can use efficiently with your skill points) is very costly.
  • Find a navigation layout which is comfortable for you to switch between weapons and putting them away so that you don’t accidentally fire a gun in the air.
  • Drag the HP bar of your target to the side by clicking and holding left mouse button at the target, and then move the mouse around. The large health bar is more accurate than the one above the mob and will make it easier for you to tell when you should switch to your secondary weapon.
  • It doesn’t matter where you hit the mob. Don’t aim for the head, or the heart, or the left index finger. Aim right for the middle so that you minimize your chances of missing the mob entirely. You don’t do any more damage by hitting the mob in the head or anywhere else.
  • Don’t hunt near turrets or water, if your mob is killed turrets, it can’t be looted. Mobs can also drown in water, and you won’t be able to loot them either.
  • Try to avoid hunting on hills and in mountains. You will either have to wait until the mob reaches you in order to shoot them (due to visibility) or you’ll waste a lot of ammo trying to hit them while try are charging towards you through holes in the ground.
  • Don’t hunt mobs that are stuck. Keep an eye on your chat window, it will notify you if the mob cannot be killed or looted.

Helpful tips

May 28, 2009 at 8:26 am | Posted in Uncategorized | Leave a comment
Tags: ,

To decrease the armor decay, it is recommended that you don’t attack more than one mob at a time. Even if your armor can take it (it is pretty easy to resist several Atrox’s in Nemesis armor) but your decay cost will increase immensely.

The rule of thumb is to avoid getting hit at all while wearing armor. If you are not wearing any armor at all, getting hit can be good because it will build up your Evade skill. To help you get away from attacks and decrease your decay costs here are a few helpful tips for hunting:

  • Find where your weapon’s maximum range is and attack from as far as possible (not too far though, because then you’ll miss and lose money on waste ammo)
  • Hold down the ‘S’ button as you shoot, this will make you walk backwards and it can help increase the distance between you and the attacking mob (if only just by one or two hits)
  • Hunt in a team so that you can kill the mob before it even has a chance to reach you
  • Invest in a long-range rifle and use it on the first few hits from a long distance away

Every armor has a minimum decay value, this is easy to calculate. Add up all your protection points, and divide them by 100. If the decay you would have from the protection of the armor falls below the minimum decay, you have to pay the minimum decay instead. For example, if you’re using Ghost armor (overall protection of 84) the minimum decay is 0.84. Ghost offers 1 acid protection. For 1 protection the decay would be 0.033, that’s below 0.84 which means that you had to pay 0.84 for 1 damage point less.

Decay is based on the absorbed damage, not the maximum one. Armor loses it’s protection when it decays. If your Ghost armor is very damaged,it only offers 10 Impact protection, then you have the decay of this 10, not the 18 which is the maximum that Ghost armor has.

If you use armor plates you have to pay the decay for both. Even if your armor would protect against the whole damage, if you’re wearing plates which protect against impact, you pay for their decay as well.

To summarize:

  • Avoid using armor with a low damage type protection against mobs with high damage in the same type, ie. Don’t attack a mob which deals 60 Impact damage while wearing 5 Impact damage protection. It will be very expensive and it won’t protect you very much.
  • Always keep your armor fully repaired, otherwise it will not offer maximum protection.
  • Don’t overprotect, especially not with plates. Try to use the right armor against the right mob.


May 28, 2009 at 8:24 am | Posted in Uncategorized | Leave a comment
Tags: ,

The decay of your armor (how much it gets damaged) depends on what kind of damage it protects against and what kind of damage your receive. It also depends on the actual durability of the armor which can be found in the armor’s statistics. For example, if you are hunting a Snablesnot (which deals Acid damage) while wearing Pixie armor (no acid protection) you won’t get any decay on the armor, but you will receive the full damage of the hit. If you hunt a Berycled (which deals Impact damage) while wearing Pixie armor (Impact protection of 9), you will get decay on your armor, but you will also receive 9 damage point less per hit.

Most mobs deal more than one damage type, and if your armor protects against them you have the decay for that protection too. For example, if you are attacking an Atrox (which deals 33 Impact, 33 Cut and 33 Stab damage or more, depending on the size of the Atrox) while wearing Pixie armor (which has 9 Impact, 2 Cut protection), you will have decay for Impact and Cut damage. Your total protection against the 99 damage attack is therefore 11. It’s a really stupid idea attacking an Atrox with Pixie armor by the way, since you will receive 88 damage on average each hit.

Damage Types

May 28, 2009 at 8:24 am | Posted in Uncategorized | Leave a comment

As you get more advanced in your hunting skills, the mob you hunt will begin to depend on the kind of armor you wear. This is because each mob has a specific damage type that it inflicts on you. If you wish to defend yourself against that particular mob you will need a particular kind of armor (that defends against that specific damage type). You can see which damage types the armor defends by looking at the armor’s statistics.

The damage types are divided into three categories: melee, ranged and exotics (or other).

Category Damage Type Example Mobs
Melee Impact Berycled
Cut Argonaut
Stab Sabakuma
Ranged Burn Drone
Penetration Robots
Exotics (Other) Electric Allophyl
Cold Feffoid
Acid Snablesnot
Shrapnel Other Avatars

Armor for Hunting

May 28, 2009 at 8:23 am | Posted in Uncategorized | Leave a comment

It is possible to hunt without any armor or First Aid Packs. However, as you attempt to go after tougher mobs, they will become life-savers. As a beginner (100 skill points in Rifle or less) you shouldn’t be wearing any armor at all. The general rule is that if you can survive without any armor – do it. It will save you money on armor decay. Once you begin to notice that you can no longer have a productive hunting session without armor (eg. you keep dying, or having to retreat from attack) then it’s time to put on some armor.

Do not use the Pioneer or Settler armor set that is sold at the Trade Terminal. It is a terrible armor and it will be a waste of your money. Your first armor investment should probably be the Pixie armor set. After which you can upgrade to the Goblin armor set. Both of these sets can often be looted from Daikiba and Exarosaur so you probably won’t need to purchase the set. You will end up finding all the pieces you need pretty quickly. If not, both of these armor are quite cheap and are often sold at Port Atlantis by other avatars or available at inflated prices on the Auction.

It is possible (and very likely) that your mentor will have told you to do a lot of sweating before hunting. This is because your mentor wants you to build up your Evade skill before going on a hunt. Building up your Evade skill is the best form of protection because it means that you will dodge the incoming attack and come out unharmed and without any decay on your armor. Getting hit is bad because you damage your armor (and yourself), but it’s also good because it will build up your defenses against further attacks. If you have the patience, it is incredibly valuable to go out on sweating runs until your Evade skill is up in the hundreds, before going hunting.

As your Armor decays it’s protection will become worse. It is imperative that you keep your armor fully repaired at all times in order to get the best protection out of it.


May 28, 2009 at 8:22 am | Posted in Uncategorized | Leave a comment

As you shoot your target you will get notifications in the chat window:

  • Pale Aqua Text: The amount of damage you did to the target per shot
  • Pink Text: The amount of damage the target did to you
  • Green Text: Any skills points you have acquired as a result of firing your weapon or being attacked
  • Light Aqua Text: A critical damage shot you did to your target (double the damage of the normal shot)
  • Red Text: A critical hit that was done to you by the target
  • Bright Aqua Text: If you’re part of a team, this will show you the loot distribution to each player.
  • Yellow Text: “This creature didn’t carry any loot.” or notification that this mob is in a “stuck” condition and cannot be sweated or damaged.

When you attack with a Critical Hit you double the damage of your regular shot. When you get hit with a “Critical Hit” the target ignores your armor (even though your armor will still receive decay from the hit). Critical hits are generated randomly based on your weapon’s ability to generate it. You can check your weapon’s ability to generate a critical hit in the weapon’s statistics window.

Melee Hunting

May 28, 2009 at 8:21 am | Posted in Uncategorized | Leave a comment

If you would like to start using Melee weapons you have 5 options:

  1. Longblades
  2. Shortblades
  3. Power Fists
  4. Whips
  5. Clubs

Whips and clubs are generally very expensive and not very economical. You will probably not want to start with them. Short blades and power fists are slightly better, but are also very uneconomical and hard to upgrade.

The long blade is the right weapon for starting melee skilling. The Castorian Combat EnBlade-A which can be bought at the Trade Terminal has a very slow attack speed, but it is recommended as the starting point because of its learning bonus. When starting out with melee, you should use this sword until you no longer get the learning bonus. At that point you should invest in a RepEdge Battle Axe 1×0 or the RepEdge Battle Axe 2×0 which is twice the speed and more economical.

Your next upgrade, after the Battle Axe, will be the Katsuichi Honor or the Katsuichi Valor at around 4000 skill points in Long Blade. If you can afford it, you can also purchase the Katsuichi Pride or the Katsuichi Determination. The Pride is more economical, and the Determination is faster

« Previous PageNext Page »

Create a free website or blog at
Entries and comments feeds.