Tailoring Process

May 28, 2009 at 9:05 am | Posted in Uncategorized | Leave a comment

Using special clothing pattern Blueprints and tailoring materials a huge range of different clothing garments can be manufactured. Tailoring Blueprint Books are used to store the necessary Blueprints.

Activate a Manufacturing Terminal by right clicking the machine and choosing Operate from the interaction menu.

Open your Tailoring Blueprint Book and double click the blueprint of the garment you wish to manufacture. The Blueprint will be loaded into the Manufacturing Panel.

Add the necessary listed raw materials from your Inventory, to the designated area in the machines Manufacturing Panel. View the Blueprint’s item info for a list of the required materials. Adjust the Quality/Condition slider for desired results.

Click Manufacture to begin producing.

The results will be displayed in a new panel along with any remnants from the manufacturing process.


Tailoring Equipment & Materials

May 28, 2009 at 9:04 am | Posted in Uncategorized | Leave a comment

You will need the following tools and materials to manufacture, color and customize clothing on Planet Calypso.

Manufacturing Clothes

– Manufacturing Terminal

– Garment pattern blueprints

– Required raw materials

Coloring Clothes

– Customizable piece of clothing. Indicated by (C) in object title.

– Colorator Tool.

– Color Bleaching Addition (for bleaching previously colored clothing).

– Colored Paint Cans.

Customizing Clothing Materials

– Customizable piece of clothing. indicated by (C) in object title.

– Texturizer Tool.

– Material Texture Bleacher (for removing previous material textures).

– Material Texture(s).


May 28, 2009 at 9:03 am | Posted in Uncategorized | Leave a comment
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Tailoring on Planet Calypso allows avatars to build skills in the creation, coloring and customization of clothing garments. Many skilled tailors open shops on Planet Calypso where they sell their creations to other avatars, using the Ad System and community forums to promote their enterprises.

Clothing deteriorates visually as it is used, so keeping your clothes in a good condition is important for any fashion conscious Calypsian.

May 28, 2009 at 8:58 am | Posted in Uncategorized | Leave a comment

Using Blueprints and special Material Extractors, Material Textures can be manufactured in the Manufacturing Terminals from a range of well known minerals, precious stones, animal skins and more. The Material Textures may then be used to cutomize the textures on customizable items that have (C) after their names.

The Material Textures Blueprint Book is used to store the necessary Blueprints.

Activate a Manufacturing Terminal by right clicking the terminal and choosing Operate from the interaction menu.

Open your Material Textures blueprint book and double click the blueprint of the Material Texture you wish to manufacture.

Add the necessary listed ingredients from your Inventory to the designated area in the machines Manufacturing Panel Adjust the Quality/Condition slider for desired results.

Click Manufacture to begin the manufacturing process.

Texturizer tool for customizing texures on objects on Planet Calypso
The texturizer tool

To customize an item with your new Material Texture

Customizable items can be recognized by having (C) after their title names e.g. Small Table (C).

Equip your Texturizer tool and activate it by pressing the left mouse button. Texturizer tools can be manufactured using blueprints and ingredients, bought from the auction, from colonist shops or through direct trade with another avatar.

The Texturizer Panel

Tooltip image

Texturizer Panel
Accessed when Texturizer tool is operated

The Texturizer Panel allows you to customize the texture on objects that are customizable (which have (C) in their title).

Drag an object from your Inventory into the upper right panel. Add the texture to the texture field(s) in the lower area. Adjust the Suturation slider. The succress rate bar indicates how successful your attempt may be based on the amount of materials your have put in, and your skills.

Press Apply to initiate the process.

will appear.
Before adding new textures to already customized items, you need to remove existing Material Texture(s) from an item. For this you will need to attach a Material Texture Bleacher to your Texturizer tool. Once acquired, simply drag the attachment onto your tool in the Inventory. A bleaching option will then be available on the Texturizer Panel when you activate your Texturizer tool.

Add your newly manufactured Material Texture to the desired customizable Field on the Texturizer Panel.

Your Success Rate (based on your avatar’s skills and the amount of Material Texture added) is displayed below the customizable Field. A full green bar indicates a high Success Rate, while a small red bar indicates a low Success Rate.

You may also adjust the saturation level of your new Material Texture on the item by adjusting the slider below the Success Rate indicator.

Once satisfied press ‘Apply’ to complete the procedure. The Material Texture resources will be consumed and results will be displayed in a new panel along with any monetary compensation for the amount of resources consumed.

The Manufacturing Process

May 28, 2009 at 8:56 am | Posted in Uncategorized | Leave a comment

Access the Manufacturing Terminal for the item you wish to manufacture by right clicking on it and choosing Operate from the interaction menu. There are different terminals for weapons manufacturing, tool manufacturing, armor manufacturing, tailoring etc. The terminals are located in all the major settlements on Calypso.

Once you have accessed the correct terminal, the
Manufacturing Panel will appear in green. If you do not have enough, the text will be displayed in red. For clothing and armor, select the gender of the item using the male and female radio buttons on the Manufacturing Panel. To manufacture the item, click the Manufacture button. To start over, choose Clear. To cancel, choose Exit.

On the bottom-left side of the Manufacturing Panel is the success rate indicator. You have the highest rate of success when the bar is full and green. When red, the success rate on the selected item is low, with a scale in between. Higher blueprint Quality Rating and avatar skills will increase the success rate.

The Quantity/Condition slider allows the manufacturer the option of making fewer items with a higher initial condition (which can be important when making ‘Limited’ items) or a larger number of items with a lower condition.

If you have the correct left-over residue from previous manufacturing attempts you may add it to the input materials section in the Manufacturing Panel. Residue will then be used in any following successful attempts to boost the item condition. Residue materials that are not detailed in the blueprint ingredient list cannot be used. Failure when manufacturing an item will not waste residue. The boosted item condition does not contribute to the value when determining a Hall of Fame entry.


May 28, 2009 at 8:54 am | Posted in Uncategorized | Leave a comment

Blueprint Books

Tooltip image

Blueprint Book
Blueprint books are stored in, and accessed from the Inventory.

Blueprint books must be used to store your blueprints. Different books are available for armor, clothing, furniture etc.

After accessing a manufacturing terminal, you will need to open your blueprint book and double click a blueprint in order to load it into the manufacturing terminal.

contain various blueprints within specific categories. Blueprints are used in the manufacturing process. Only blueprints inserted into a Blueprint Book can be used. When you have launched the , you double click the blueprint in the Blueprint Book you wish to use.

The first page of the Blueprint Book is the index, where you can search for blueprints in the book. You can use the free text search area, level search, or use the scroll bar for a complete overview of your blueprints.

As you collect more blueprints in the book its appearance will be enhanced. A Blueprint Book containing blueprints may not be sold or traded.
Manufacturing Panel

Tooltip image

Manufacturing Panel
Accessed by right clicking a Manufacturing Terminal and choosing Operate from the interaction menu.

The Manufacturing Panel is used to set the parameters of your manufacturing attempt.

Double click a blueprint in your Blueprint Book to load it into the Manufacturing Panel. Drag the necessary raw materials from your inventory into the Manufacturing Panel. Set the Quality, Gender and other parameters. Finally, press manufacture to process your request.


May 28, 2009 at 8:51 am | Posted in Uncategorized | Leave a comment
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Manufacturing is initiated by right clicking on any of the different Manufacturing Terminals and choosing Operate from the interaction menu. In order to manufacture an item you must first have the appropriate Blueprint and required raw materials. The blueprint Item Info

Basic Blueprints can be bought from Technician NPCs. More advanced Blueprints can be found at the auction. Blueprints must then be stored in special Blueprint Books which are available from the Technician NPC. Blueprints can be stored in Blueprint Books by dragging a blueprint into its appropriate book inside your Inventory

Tooltip image

Default Key: I

Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right.

The icons in the lower right area can be used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.

The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move – something to bear in mind when exploring mutant settlements or dark woods – because there will be times when you want to get moving quickly.


Once you have the Blueprint of the item you wish to manufacture you are ready to begin the manufacturing process.

Raw materials can be mined, bought from the auction or shops, or purchased through direct trade with other avatars. Most raw materials will need to be refined in order to be used in the manufacturing process.


A Refiner tool is used to refine raw materials into useful manufacturing elements, e.g. refining Iron Ore into Iron Ingots. The refiner accepts any number of input materials. When refining, deterioration is calculated on each produced item.

Component Manufacturing Terminal:

Mining Extended Guide

May 28, 2009 at 8:46 am | Posted in Uncategorized | Leave a comment
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In Entropia, Mining is one of the main professions. It is generally considered the second most popular activity in the game, second only to hunting, however most players like to combine their hunting and mining runs together for reasons provided later. Mining is generally more expensive than hunting, but can also be more profitable. It is harder to get skill points in mining than hunting.

There are two types of resources in the game which you can mine, Enmatter and Ores. Enmatters are generally liquids, powders and other aqueous things (such as Oil) while ores tend to be stones and metals (such as Gold and Iron). Different tools are used for each of the two types of mining. If you are just starting out with mining, you will find all the equipment you need in the Trade Terminal under “Tools” and then “Mining”.

A set of Enmatter equipment is generally more expensive than Ore equipment, but probes (which are used for Enmatter mining) are half the price of bombs (which are used for Ore mining). Many believe that this makes Enmatter mining cheaper in the long run. Others argue that Ore deposits are larger and have a larger markup price (and therefore more valuable). In reality, both types of mining are probably equal in expense, therefore it probably doesn’t matter which type of mining you start out with.

To become a miner, you’ll first need to buy a set of Mining tools. If you are mining for Enmatter you will need:

  1. An Enmatter Detector
  2. An Enmatter Extractor
  3. Probes

If you are mining for Ores you will need:

  1. An Ore Detector
  2. An Ore Excavator
  3. Bombs

There are also mining amplifiers. As a beginner you will not need them. Amps are generally used after you have several hundred (some say thousand) skill points in mining.

Where to mine

Claiming Rod inside a water basin


Claiming Rod inside a water basin

It is important to note that mining (like many other activities) in Entropia Universe is a matter of speculation, meaning that, nobody really knows how to find the biggest deposits, or any deposits even. You will not find any coal mines or rich veins running long distances through Entropia but one lucky strike could earn you as much as 158,000 PED ($15,000 USD). There have been several theories proposed about how mining deposits are generated, some of which are very mathematically intricate.

If you are after specific resources and not too concerned with paying tax to a land owner you may find the Amethera minerals chart and the Club NEVERDIE Minerals Chart to be invaluable resources. An experienced miner’s favorite claim locations are kept top secret so a chart of where to find certain resources will soon become an important part of your tool set.

If you are going to stay off taxed land areas the first question that aspiring miners usually ask is, “Where do I mine?” The answer is anywhere. You can mine anywhere (except for cement and metal ground which are generally only found inside of cities), although people have found deposits in, or around towns. It is recommended for a new person to start mining on Treasure Island on the Amethera continent because of its profitable mining area and creatures that have a low radius of aggressiveness. Be aware, though, that land areas on Amethera usually come with a tax on mining.

There are several hypotheses for where and when to mine. None of these have been proven solutions, but they are popular choices for mining strategies because they are based (if only loosely) on the actions of other miners in the area.

  1. Mining along the water’s edge. The beach is generally far away from any teleporter and thus believed to be generally secluded from competitor miners. The farther away from civilization and other miners – the better. Needless to say the more out of the way it is, the less people mine there.
  2. Mining inside a herd of mobs. Because a lot of miners don’t carry weapons they will tend to avoid areas with large or dangerous mobs. For this reason a lot of experienced miners will combine hunting with mining. They will destroy the large mob and then mine in the area they were on. They call this area the “Loot Pool”.
  3. Field concentration. If you have found a large resource in a particular area, it is believed that this particular area is rich in concentration (often called ‘veins’). Many will drop another probe/bomb in the same place as their first resource. Some people keep track of all their claims’ locations and return to the same area a few days later to try and mine it again. Generally this is done only if the area had more than one large claim. Some have reported as many as eleven consecutive claims in one spot.
  4. Mining according to skill gain. Some people keep an eye on skill gains (during detonation), because they believe it means theres a deposit near by when you gain skill points.
  5. Charting. Some experienced miners keep track of their every find and then plot their location on the map in order to find patterns and fields. This is tedious work, and there is no evidence to show that it helps find larger resources.

Certain entropia resources can only mined at a certain depth. Your detonator will tell you which depth it can reach. As a beginner you will only be able to find certain resources (like Lysterium). You will need to build up your skills and purchased higher-end detonators and mining equipment in order to mine more valuable resources (like Gold).

If you are looking to mine a particular resource, there are specific tools which can help you pin point approximate locations where this resource is generally found.

Where not to mine

Mining near buildings and extremely steep mountains can be dangerous, as the claim rods can appear where you can’t reach them. Contrary to popular belief, you can mine in water as well. You can drops bombs in water thats walking depth. You can’t drop bombs in deep water, however if you happen to find a claim rod in deep water you can still excavate it.

How to mine

When you decide you have found a good spot, drop a probe (or bomb) by equipping your detonator, and right clicking, as if you were using a weapon. The probe/bomb will drop and after a couple of seconds the screen will shake a little to signal the detonation. Your detonator’s menu will automatically come up shortly after. If it finds a resource, you will hear a beeping, and an arrow on the screen of your detector will point you the direction to your claim rod. There will also be a window that will come up with your resource claim. If the detector finds no resources in this area it will notify you with a message in the detonator menu. At that point you should move on to your next destination and try again. You don’t have to stop running to drop probes and bombs.

There has been some speculation about which direction you need to be facing in order to find a claim. It is believed that you can be facing North and not detect any claims in the area, but if you were to turn around and face a different direction (on the same spot) you could potentially find a deposit. However, just like many other speculations there is no evidence yet to either confirm or deny this claim.

Once you have found a resource, a claim rod will automatically be put in place for you and it will reserve this resource under your name. You can now put away the detonator and equip the extractor. Move close to your claim rod (right up next to it) and right click on it. It will begin drilling and a loot window will pop up showing your resources. Don’t bother closing the window, continue extracting the resource until the claim rod disappears and your resource depletes. You can now close the loot window (there’s no sense closing it each and every time you excavate).

Only the owner of the claim rod can excavate it. So you can, if you wanted to, leave your rod for excavation later on and move on somewhere else. This is not recommended however, because your claim rods will disappear after a certain time period (depending on the size of the deposit). Certain deposits are quite large and they will take you several minutes to extract.

It’s a good idea to carry around an Ore or Enmatter refiner with you. If you are going on a long mining run you will soon start carrying a lot of heavy stones. Refining these stones will decrease their weight and allow you to run faster. Refining doesn’t decrease the TT value of the resource, in fact, most traders will pay higher (usually 1% more) for refined resources rather than unrefined resources.


Relaxing in front of the Robot Spacecraft


Relaxing in front of the Robot Spacecraft

A field is an area of regular appearing resources (for example the beach west of Fort Ithaca regularly contains Lysterium). Some believe that fields possess both Ores and Enmatter. Others say fields are primarily one kind of resource. Regardless, fields are concentrated locations that remain in their place. It is believed that fields tend to give bigger claims if left alone for awhile, generally 3 days.

Most online Eudoria maps contain field information. There are also maps and guides that show which land areas contain which resources.

Mining on CND

Mining on CND is more condensed than on Calypso. For example your basic ore finder may have a detection distance of 55 meters when used planet-side, up on CND it will be reduced to 22 meters.

Your will find less claims up on CND but they will generally be larger and may require a little more skill to detect!

Strange Signal

While using the detector you may encounter a message saying, “Strange Signal Found”. This means a robot spaceships has landed nearby. The good news is that it contains 50 PED, sometimes with a beacon (worth an additional amount, usually quite large, which is used for robot beacon missions). The bad news is that the spacecraft is usually guarded by two drones. To examine the ship and collect the 50 PED you’ll need to press a button on it labeled “Equipment Component”. This can be done by anybody, so if you are killed and somebody happens to walk by, they can claim the 50 PED prize.

Collecting this 50 PED prize will also be announced as a global in the Entropia client chat window. It is shown as “[User] examined Robot Spacecraft and found something with a value of 50 PED!”. Generally the prize consists of robot beacons and residue.

Mining Deeds

A Mining Claim Deed


A Mining Claim Deed

Mining deeds can be found in your inventory under “docs”. When you right click a deed you can see all the information about it:

  • the depth
  • the size (in words and in roman number which gives you an estimated TT value)
  • the resource
  • the time left
  • the position (if you are killed you can check back here to find your deposit location again)

Any claims that expire will dissapear from the ground, the deed will be removed from your inventory, and you will recivie a notification of the size and type of claim it was.


Improving your mining skill points will improve your detection radius and depth, increasing your chance of finding deposits. Higher skill points will also allow to you find more rare resources. Basic Skills: Mining, Drilling, Geology, Metallurgy, Surveying, Prospecting and Surveying. Hidden Skills: Drilling Expertise, Extraction, Calypso Ground Assessment, Miner, Mineral sense.

For beginners it has been recommended to use the MatterFinder MF-101. It has a 0.1 PEC (0.001 PED) decay per use making it very efficient. Mining for Lysterium or Oil, which are easy to find and are extracted in smaller amounts, is a great way to build up initial skill points.

Entropia Mining Deposit Sizes

The values in the chart below are approximated and based on previous findings.

Level Name Extrapolated TT Range (PED) Observed TT Range (PED)
I Minimal 0.00 – 0.50 none noted
II Tiny 0.50 – 0.99 0.58 – 0.94
III Very Poor 1.00 – 1.99 1.06 – 1.96
IV Poor 2.00 – 2.99 2.00 – 2.95
V Small 3.00 – 3.99 3.03 – 3.40
VI Modest 4.00 – 5.99 4.84 – 5.80
VII Average 6.00 – 7.99 6.01 – 7.80
VIII Medium 8.00 – 11.99 8.42 – 8.47
IX Ample 12 – 17 17.64
X Considerable 18 – 24 22.01 – 23.70
XI Sizable 25 – 34 30.74
XII Large 35 – 49 35.20
XIII Abundant 50 – 74 50 – 74
XIV Great 75 – 124 75 – 124
XV Substantial 125 – 199 125 – 183
XVI Significant 200 – 299 205 – 283
XVII Plentiful 300 – 449 319 – 440
XVIII Huge 450 – 599 461 – 555
XIX Extremely Large 600 – 799 767
XX Massive 800 – 1,199 801 – 1,149
XXI Vast 1,300 – 2,499 1,382 – 2,479
XXII Enormous 2,500 – 4,900 3,062 – 4,574
XXIII Rich 5,100 – 20,999 5,504 – 17,893
XXIV Gigantic 26,000 – 93,999 27,420 – 76,092
XXV Collosal
XXVI Mammoth 158,000
XXVII Immense

Entropia Mining Tactics

Straight Line

This is a simple technique used by many miners in Entropia:

  1. Face Due North, South, East or West.
  2. Hit P for your position.
  3. Drop a bomb or probe.
  4. Run in a straight line for over 100 meters.
  5. Over time alter the distance based on your experience and experimentation.
  6. A complex version of this is to try and uncover a wave pattern in the timing.

Double Bombing

This can work and it can also result in a greater expense. When you find a claim drop another bomb or probe in an attempt to uncover a larger find that it may be masking. This mining technique is often used in conjunction with interpreting skill gains.

Carpet Bombing

Mark out an area and strategically bomb the entire area recording your results for a later visit.

Mining Tips

Upgrading your equipment

When you can afford to and skills are established, invest in the following tools for better Depth, Range & Efficiency.

  • OF-105 – Ore Finder
    • 2.1 (pec/click) Decay | Detection Radius 55m | 260+ Depth | Highest Efficiency.
  • MF-105 – Matter Finder
    • 1.8 (pec/click) Decay | Detection Radius 55m | 260+ Depth | Highest efficiency even though the decay is higher.

For Even More Depth – Switch to the Limited (L) Tools

  • MF-213(L)
    • 315+ Depth

You will know when it is time to upgrade your mineral finding equipment when you have ‘maxed-out’. On the info screen check the record for Average search depth: If both figures are equal you have your finder is maxed-out and its time to upgrade!

Interpreting Skill Gains

The skills gains you receive when mining are often used as indicators by miners. Getting a skill gain but no claim is valuable data to a faithful miner looking for a less random approach to Entropia Mining.

Here are a few popular theories:

  • Geology – This is thought to be an eliminating indicator, close but “getting colder”.
  • Prospecting – There is a claim somewhere within a 250 meter radius of where you received the skill gain.
  • Surveying – Interpreted in the same way as Prospecting.
  • Calypso Ground Assessment – This skill needs to be unlocked. Indicates there is a claim somewhere within a 150 meters.
  • Mineral sense – This is a skill that requires a further unlock. A Mineral Sense skill gain is thought to indicated that a claim is very close.
  • Perception – This is thought to be an indicator that you are close to a large claim within a radius of 200 meters.
  • Intelligence – Arguable indicates that a large claim is very close by.


May 28, 2009 at 8:45 am | Posted in Uncategorized | Leave a comment

Once the ore or enmatter has been transferred to your Inventory

Tooltip image

Default Key: I

Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right.

The icons in the lower right area can be used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.

The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move – something to bear in mind when exploring mutant settlements or dark woods – because there will be times when you want to get moving quickly.

, you may notice that your avatar is quite heavy and moving a lot slower – this is because of the extra weight. By refining the ore or enmatter you will reduce its weight and also make it easier to sell.

Basic Mineral Refiners and Energy Refiners can be bought from the Trade Terminals

Tooltip image

Trade Terminals
Located in all major towns and outposts

While in Aim Mode, right click and choose Operate from the interaction menu to access the terminal.

Trade Terminals contain all the basic equipment needed to get started on Calypso. You can also sell almost any item back to the Trade Terminal for it’s current Trade Terminal value. The current Trade Terminal value of any item can be found in it’s Item Info Panel.

. Once the refiner is in your Inventory, equip it by right clicking it and choosing Equip from the interaction menu. By pressing the left mouse button you will activate the refiner and be presented with the refining window. Drag the ore/enmatter from your Inventory into its respective refiner and press Refine. Ores will be refined into Ingots, and enmatters into a range of refined energy products.

Refined materials can easily be sold through direct trade with other avatars at any of the settlements on Calypso, or through the auction.

Mining Equipment

May 28, 2009 at 8:39 am | Posted in Uncategorized | Leave a comment

Basic mining tools and equipment can be bought from Trade Terminals

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