Crafting

May 28, 2009 at 9:21 am | Posted in Uncategorized | Leave a comment
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Crafting is the activity of building, constructing and tailoring things in Entropia Universe. It involves taking raw materials (usually found through hunting or mining) and crafting them into a product (like weapons, armor, clothing, furniture). Crafting is considered to be the most expensive profession because of the large quantity of materials you end up purchasing. It is especially expensive for players that are just starting out. Crafting is also the most skill-dependent profession (the more crafting skill points you have – the better the product).

While being an expensive and difficult career path, it is also an essential part of the survival and productivity of the entire community on Calypso. Without craftsmen, miners would have to struggle extracting large deposits with Trade Terminal extractors. Hunters would have to sacrifice the possibility of skill bonuses and use out-of-range weapons. And there would be no furniture to decorate our homes and apartments with, or shelves to display our product on in our stores.

Basics

The crafting process is actually quite simple. You will need: a blueprint (commonly abbreviated to ‘bp’), and the resources described in that particular blueprint (note that all resources are in refined format).

You will always need a matching blueprint book for all your blueprints. All your weapon blueprints will need to be stored in a ‘weapon blueprint book’, all your armor blueprints will have to be stored in a ‘armor blueprint book’, etc… Without a blueprint book, manufacturing terminals will not operate.

Blueprints and blueprint books are purchased and sold separately. Drag the blueprint into the book. When you Double-Click the book, it will open. You can then look at each individual blueprint by Right-Clicking on it. A blueprint will show you which materials you will need in order to manufacture the item and it will also show you its quality rating. This quality rating has influence of your chance of success (your ability to manufacture the item). Your quality rating increases as you accumulate more manufacturing skill points.

One of the main skills involved in crafting is Engineering (found under the “Science” category). Engineering increases the TT value of the items you craft. For example, if the item you construct is worth 1 PED with low skills in engineering, with high skills you might be able to construct the same item but which is worth 10 PED (or more).

If you are a beginner craftsman, it is ideal to stick with one area of crafting. It is most common to begin with components. The reason for this is that you will be able to progress quicker in one area of crafting, while simultaneously building up your overall crafting skills. Begin with Basic Filters (this blueprint can be bought from technician NPCs). Basic Filters require only one Oil and one Lysterium ingot, which makes each crafting attempt cost only 0.05 PED. You will be able to build up your crafting skills very quickly this way. The other areas of crafting are:

  1. Weapons – craft handguns, rifles and swords
  2. Components – craft wires, sensors, etc…
  3. Armor – craft armor parts
  4. Attachments – craft laser sights, amplifiers and scopes
  5. Furniture – craft beds, chairs, etc…
  6. Clothes – craft shirts, pants, hats and shoes
  7. Tools – craft mining tools, scanners and medical equipment


How it works

Once you have your blueprint (in your blueprint book) and all the required materials you’ll need to find a construction machine. There are different construction machines out there, but they will all work for any type of blueprint. For example, you could using a tailoring machine to make weapons. Come up to the machine and Right-Click it. A crafting window will come up.

Your inventory will be automatically opened as well. Double-click your blueprint book, select the blueprint you want to use, and click on it (or drag it to the machine). It will be placed into the blueprint slot of the manufacturing machine. The height of the Success Rate bar will show you your chance of success (commonly referred to as ‘cos’). Needless to say, the higher your chance of success – the better.

The names of the needed resources will be written in the machine as well. Drag them from your inventory into the ingredients window. Next you can choose between ‘quantity’ and ‘quality’. Quality raises the quality rating of the blueprint faster. The chance of success is lower (especially when you’re a beginner), but if you are successful, your item will have a higher TT value. Then you click manufacture over and over again until you have used up all your resources.

After you attempt to craft an item you may encounter one of the following situations:

Crafting success rate based on estimations provided by ETOPIA
Enlarge

Crafting success rate based on estimations provided by ETOPIA

  • Success: You get the item(s) provided by your blueprint, residue, sometimes new blueprints and sometimes precious stones.
  • No success: You don’t get the item(s) you wanted, but either gain resources back, so you don’t loose all of the ones requested by the blueprint, or you get residue back. If you get resources back you can use them for more crafting attempts. Residue can be put into the resource window too, and is used to increase the TT value of the (non stackable) items to roughly the same value as the residue. This is usually done with limited items, but can also used for “regular” items like weapons.
  • Failure: You have failed to manufacture the item and your resources are lost.

After some attempts you will receive metal or matter residue. Metal and matter residue is only useful in further crafting processes. This residue helps increase your item’s condition. When you place the residue in the materials slot, any conditioned item that succeeds will use the residue to improve its condition. Thus items that are limited (L) would require a lot of residue if the manufacturing process is not set to ‘Quality’.

Sometimes you may also receive a new blueprint after a manufacturing attempt. What blueprint you get is determined randomly (or by some secret formula which nobody knows about). Most of the time it will be a blueprint in the same area as you are crafting in (weapon blueprints won’t appear while crafting armor, only other armor blueprints may appear).


Chance of Success

The chance of success (cos) refers to your ability to manufacture the item and is based on the amount of skill points you have in various manufacturing skill areas. Your chance of success increases with more skill points and the blueprint quality rating. The image on the right shows a carefully calculated estimation of your chance of success according to the chance of success bar in the manufacturing window.

Chance of success measures your ability to get some back in return. As you gain more skills in manufacturing you can begin to move the quantity/quality bar to the right, giving your items a higher value. Just like in other professions, this allows more skilled players to manufacture more valuable items and generate more profit.


Blueprint Quality Rating

Each blueprint has its own quality rating. Blueprint quality rating increases your chance of success. Based on latest tests your blueprint quality rating increases will skill levels. The numbers below show how the quality rating increases, and how the increase will slow down over time. These numbers were generated with a Basic Damper blueprint and based on tests with a batch of 5000 Lysterium and 10000 Oil. 3 Basic Damper blueprints were raised until they had 100% quality rating.

Batch Number From To
1 Blueprint QR 0 44.5
2 Blueprint QR 44.5 58.6
3 Blueprint QR 58.6 65.4
4 Blueprint QR 65.4 73.6
5 Blueprint QR 73.6 80.0
6 Blueprint QR 80.0 83.9
7 Blueprint QR 83.9 87.4
8 Blueprint QR 87.4 90.1
9 Blueprint QR 90.1 93.0
10 Blueprint QR 93.0 96.6
11 Blueprint QR 96.6 98.6
12 Blueprint QR 98.6 100
Batch Number From To
1 Blueprint QR 0 44.4
2 Blueprint QR 44.4 56.7
3 Blueprint QR 56.7 67.0
4 Blueprint QR 67.0 73.1
5 Blueprint QR 73.1 80
6 Blueprint QR 80 83.9
7 Blueprint QR 83.9 87.5
8 Blueprint QR 87.5 90.9
9 Blueprint QR 90.9 93.9
10 Blueprint QR 93.9 97.0
11 Blueprint QR 97.0 100
Batch Number From To
1 Blueprint QR 0 44.7
2 Blueprint QR 44.7 59.6
3 Blueprint QR 59.6 67.8
4 Blueprint QR 67.8 73.8
5 Blueprint QR 73.8 79.0
6 Blueprint QR 79.0 82.7
7 Blueprint QR 82.7 87.2
8 Blueprint QR 87.2 91.2
9 Blueprint QR 91.2 93.3
10 Blueprint QR 93.3 96.1
11 Blueprint QR 96.1 98.6
12 Blueprint QR 98.6 100


Strategies & Tips

  • When manufacturing armor don’t forget about the ‘male’ – ‘female’ selection. Female armors are generally most valuable because there are fewer female avatars in the game and therefore fewer female items manufactured. For the same reason, however, it will be a lot harder to sell the armor, and many F items are sold for close to TT value out of desperation.
  • Start with something that won’t require many resources and preferably resources that cheap as well (eg. basic filters, basic dampers). The problem is that basic filters are of no use to most people, so you will most likely have to sell them to Trade Terminal. In fact, most armors and weapons are hard to sell because the ones found in the Trade Terminal are better than anything that you’ll be able to manufacture. Manufacturing cheap items is a great way to build up skill points.
  • It is recommended that you manufacture cheap items and build up skill points until you get a message that says you have unlocked a new skill called “Blueprint Comprehension”. This will also contribute to increasing your chance of success.
  • If you would like to be skilled in tailoring only, you should begin with Basic Pattern Pants and Shirts and then move on to Reilly Boots.
  • Later when you have developed enough skills in crafting, you can use the slider which mentions ” Quality Or Quantity” to manipulate and create more items of less initial quality or less items of more initial quality.


Items Used

Items are listed in the Industry they are used in.

  • Crafting
    • Blueprint Books
    • Blueprints
    • Timber
    • Resources
      • Enmatter: Alicenies Gel. Angelic Flake. Ares Powder. Binary Energy. Dunkel Plastix. Garcen Lubricant. Light Liquid. Lytairian Powder. Magerian Spray. Melchi Crystal. Oil. Pearl Sand. Putty. Root Acid. Solis Paste. Typonolic Gas.
      • Ore: Alferix ingot. Azzurdite ingot. Belkar ingot. Blausariam ingot. Caldorite ingot. Cobalt ingot. Copper ingot. Cumbriz ingot. Dianum ingot. Durulium ingot. Erdorium ingot. Frigulite ingot. Gazzurdite ingot. Gold ingot. Ignisium ingot. Iron ingot. Kanerium ingot. Kirtz ingot. Langotz ingot. Lanorium ingot. Lysterium ingot. Maganite ingot. Megan ingot. Narcanisum ingot. Niksarium ingot. Petonium ingot. Platinum ingot. Quantium ingot. Rugaritz ingot. Terrudite ingot. Tridenite ingot. Valurite ingot. Xeremite ingot. Zinc ingot
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